Bad Cards is a multiplayer online or in-person game. In each round, the lead reads a card, players submit their funniest answers, and the lead awards a point to the best choice. No mercy jokes!
Our aim was to create a fun and accessible party game that connects players on mobile devices or directly in their web browsers. With bright visuals and a simple layout, the design keeps things fun, silly, and easy for everyone to jump in and enjoy.
As a result of our design process, Bad Cards emerged as a fun, interactive game for two user roles, playable both online and offline. By applying a playful visual identity—complete with vibrant colors, custom icons, and unique illustrations—we ensured smooth, engaging gameplay. We extended this style across stickers, ads, and social media assets to boost brand recognition and create a cohesive presence across digital and real-world touchpoints.
We designed another game based on the design system we created for Cappy. While the concept is different, the shared visual language—vibrant visuals, playful typography, and intuitive interfaces—creates a cohesive and fun experience across devices.
We designed another game based on the design system we created for Cappy. While the concept is different, the shared visual language—vibrant visuals, playful typography, and intuitive interfaces—creates a cohesive and fun experience across devices.
We designed another game based on the design system we created for Cappy. While the concept is different, the shared visual language—vibrant visuals, playful typography, and intuitive interfaces—creates a cohesive and fun experience across devices.
We designed another game based on the design system we created for Cappy. While the concept is different, the shared visual language—vibrant visuals, playful typography, and intuitive interfaces—creates a cohesive and fun experience across devices.
We designed another game based on the design system we created for Cappy. While the concept is different, the shared visual language—vibrant visuals, playful typography, and intuitive interfaces—creates a cohesive and fun experience across devices.
We began with lo-fi sketches to map out the core Bad Cards gameplay mechanics and user flow, focusing on simplicity and accessibility.
We began with lo-fi sketches to map out the core Bad Cards gameplay mechanics and user flow, focusing on simplicity and accessibility.
We began with lo-fi sketches to map out the core Bad Cards gameplay mechanics and user flow, focusing on simplicity and accessibility.
We began with lo-fi sketches to map out the core Bad Cards gameplay mechanics and user flow, focusing on simplicity and accessibility.
We began with lo-fi sketches to map out the core Bad Cards gameplay mechanics and user flow, focusing on simplicity and accessibility.
We created Bad Cards with clear navigation and a well-structured flow, making it easy for players to follow the game at every step. The intuitive design ensures smooth transitions between actions, while automatic role shifts keep the gameplay dynamic and engaging.
We created Bad Cards with clear navigation and a well-structured flow, making it easy for players to follow the game at every step. The intuitive design ensures smooth transitions between actions, while automatic role shifts keep the gameplay dynamic and engaging.
We created Bad Cards with clear navigation and a well-structured flow, making it easy for players to follow the game at every step. The intuitive design ensures smooth transitions between actions, while automatic role shifts keep the gameplay dynamic and engaging.
We created Bad Cards with clear navigation and a well-structured flow, making it easy for players to follow the game at every step. The intuitive design ensures smooth transitions between actions, while automatic role shifts keep the gameplay dynamic and engaging.
We created Bad Cards with clear navigation and a well-structured flow, making it easy for players to follow the game at every step. The intuitive design ensures smooth transitions between actions, while automatic role shifts keep the gameplay dynamic and engaging.
We designed the two roles for ease of use and smooth interaction. Lead is randomly selected each round, picks the funniest answer, and awards points. The Player chooses a funny response and stays engaged with real-time updates. Both roles are streamlined for an enjoyable experience.
We designed the two roles for ease of use and smooth interaction. Lead is randomly selected each round, picks the funniest answer, and awards points. The Player chooses a funny response and stays engaged with real-time updates. Both roles are streamlined for an enjoyable experience.
We designed the two roles for ease of use and smooth interaction. Lead is randomly selected each round, picks the funniest answer, and awards points. The Player chooses a funny response and stays engaged with real-time updates. Both roles are streamlined for an enjoyable experience.
We designed the two roles for ease of use and smooth interaction. Lead is randomly selected each round, picks the funniest answer, and awards points. The Player chooses a funny response and stays engaged with real-time updates. Both roles are streamlined for an enjoyable experience.
We designed the two roles for ease of use and smooth interaction. Lead is randomly selected each round, picks the funniest answer, and awards points. The Player chooses a funny response and stays engaged with real-time updates. Both roles are streamlined for an enjoyable experience.
We created a dynamic, gamified app style design that blends vibrant colors, custom icons, and distinctive illustrations. The cohesive design system sets the tone, making the game inviting, engaging, and immersing players in a truly unique experience.
We created a dynamic, gamified app style design that blends vibrant colors, custom icons, and distinctive illustrations. The cohesive design system sets the tone, making the game inviting, engaging, and immersing players in a truly unique experience.
We created a dynamic, gamified app style design that blends vibrant colors, custom icons, and distinctive illustrations. The cohesive design system sets the tone, making the game inviting, engaging, and immersing players in a truly unique experience.
We created a dynamic, gamified app style design that blends vibrant colors, custom icons, and distinctive illustrations. The cohesive design system sets the tone, making the game inviting, engaging, and immersing players in a truly unique experience.
We created a dynamic, gamified app style design that blends vibrant colors, custom icons, and distinctive illustrations. The cohesive design system sets the tone, making the game inviting, engaging, and immersing players in a truly unique experience.
We covered a full brand identity, including stickers, ads, and social media assets, to boost recognition and engage players both online and in-person. Each item reflects the game’s personality and strengthens the brand’s connection with the audience.
We covered a full brand identity, including stickers, ads, and social media assets, to boost recognition and engage players both online and in-person. Each item reflects the game’s personality and strengthens the brand’s connection with the audience.
We covered a full brand identity, including stickers, ads, and social media assets, to boost recognition and engage players both online and in-person. Each item reflects the game’s personality and strengthens the brand’s connection with the audience.
We covered a full brand identity, including stickers, ads, and social media assets, to boost recognition and engage players both online and in-person. Each item reflects the game’s personality and strengthens the brand’s connection with the audience.
We covered a full brand identity, including stickers, ads, and social media assets, to boost recognition and engage players both online and in-person. Each item reflects the game’s personality and strengthens the brand’s connection with the audience.
We designed a cohesive web presence that clearly explains game guidelines, highlights key features, and helps users quickly understand how to play—creating an engaging experience across all platforms.
We designed a cohesive web presence that clearly explains game guidelines, highlights key features, and helps users quickly understand how to play—creating an engaging experience across all platforms.
We designed a cohesive web presence that clearly explains game guidelines, highlights key features, and helps users quickly understand how to play—creating an engaging experience across all platforms.
We designed a cohesive web presence that clearly explains game guidelines, highlights key features, and helps users quickly understand how to play—creating an engaging experience across all platforms.
We designed a cohesive web presence that clearly explains game guidelines, highlights key features, and helps users quickly understand how to play—creating an engaging experience across all platforms.
As a result of our design process, Bad Cards emerged as a fun, interactive game for two user roles, playable both online and offline. By applying a playful visual identity—complete with vibrant colors, custom icons, and unique illustrations—we ensured smooth, engaging gameplay. We extended this style across stickers, ads, and social media assets to boost brand recognition and create a cohesive presence across digital and real-world touchpoints.